There are a couple incompatible scripts, however this is rather compatible with most scripts. Most of the common questions are answered there.Īlso please visit for tutorials and other general how-to questions for the GTBS System. Please see the help and troubleshooting section of the script in the demo. To add to it when you make new weapons, skills, or summons. Configure -GTBS_*- to suit your project, and be sure Be sure to back up the scriptīefore attempting to modify anything, just to be safe.Ĥ) Give credit to me(GubiD), either in-game, and/or in a presentation of your project The method entirely, and make sure the "case id" and "else" lines stillĮxist at all times, or they won't work. Ranges, wait times, and other components found in the demo. Under any of the methods (def_NAMEHERE) in -GTBS_*-, you canĮither re-identify or remove any of the "when " lines that change the This makes it so you are actuallyĬapable of winning and losing, like in the demo. Module_GTBS- script, and change those numbers to match the numbers of After doing this, look for VIC_COM and FAIL_COM in the If you do not know how to do this, simply copy the common events from Create a common event for Victory and Failure sequences for the battle. To see what it does, but please ensure you make a backup of your scripts.rxdata before There are many options to play with in here for setup, play around with each option In order to configure your weapons accordingly you must update their information. Look for this section in -GTBS_Move/Weapon/Skill-: ** _ Items are REQUIRED and MUST exist when map is ISO, otherwise error will be encountered!ģ) Make the following additions/modifications to your project: * - Items are REQUIRED and MUST exist otherwise error will be encountered! Graphics/Pictures/Faces/ *names of the characters/enemies* Enemy Lvl/Class/AI_Lvl- must be configured otherwise exp gain during battle will be skewed.Ģ) Import all of the following images from the project folder into your own, or Configure GTBS- (Because this makes setup easier, its just a splace filler) Trouble_Shooting/Tutorials- (What you are reading now!) Enemy Detection Script- (Another Script by GubiD, search for additional details) Extra_Troop_Members- (Allows more than 8 enemies in one battle.) GTBS Help- (The help file, which contains a FAQ and some instructions.) Script editor then follow the instructions below.ġ) Copy ALL of the following scripts from the demo and place them anywhereĪbove Main, but below default scripts (ending at Scene_Debug) and the Open the GTBS Demo and press F11 to open the Importing the GTBS to your own game - Checklistįollow these four steps to import all of the necessary components of this GTBS VX v1.5.1.4.zip - RPG Maker VX version Dual Battle System (Allows this to work separately from the default battle system).Note For support with this script, see this topic: Updated rather regularly and the most powerful TBS available. This is a Tactical RPG based battle system that most resembles Final Fantasy Tactics. PM me if you are interested, here or at Creation Asylum. I am looking for qa/programmers to assist with completing the GTBS 2 (for Vx Ace) project.
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